All 63 champions in Teamfight Tactics Inkborn Fables.
Post
1

Ahri


Love Bomb Deal Magic Damage to the current target and Magic Damage to adjacent enemies. Fated Bonus: Gain 25 .
Post
1

Caitlyn


Ace in the Hole Fire a bullet towards the farthest enemy, dealing Physical Damage to the first enemy hit.
Post
1

Cho'Gath


Eruption Gain Shield for 4 seconds and breathe a cone of fire, dealing Magic Damage, Burning, and Wounding enemies hit for 9 seconds. Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 50%
Post
1

Darius


Decimate Deal Magic Damage to adjacent enemies. For the next 4 seconds, attacks deal bonus Magic Damage.
Post
1

Garen


Courage Gain Shield for 5 seconds. Garen's next attack deals additional damage.
Post
1

Jax


Counter Strike Gain 60 Armor and Magic Resist for the next 2 seconds. Afterwards, deal Magic Damage to adjacent enemies. The current target takes Magic Damage and is Stunned for 1.5 seconds.
Post
1

Kha'Zix


Leap! Leap towards the lowest Health enemy within 3 hexes and deal Physical Damage.
Post
1

Kobuko


Money Dance Passive: When you gain interest, gain 15/20/25 permanent Health per gold collected. Gain 60/80/200 Health per Round in Hyper Roll (Total: [v1]) Active: Heal Health over 2 seconds. Kobuko's next attack deals bonus Magic Damage.
Post
1

Kog'Maw


Raining Artillery Deal Magic Damage to the lowest Health enemy within range. Every 2 casts, gain +1 Attack Range.
Post
1

Malphite


Topaz Skin For 8 seconds, gain Armor and attacks deal Magic Damage to enemies in a cone.
Post
1

Rek'Sai


Uproot Gain 50 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal Magic Damage.
Post
1

Sivir


On the Hunt Gain 80/80/85% Attack Damage and grant Attack Speed to self and adjacent allies for 5 seconds.
Post
1

Yasuo


Steel Tempest Passive: Attacks while Shielded deal bonus Magic Damage. Active: Gain Shield for 5 seconds and deal Magic Damage to the current target. Fated Bonus: Gain 400 Shield at the start of combat.
Post
2

Aatrox


Phantom Blade 20% Shred the current target for 4 seconds and deal Magic Damage to them. Heal Health. Shred: Reduce Magic Resist
Post
2

Gnar


Boulder Toss Passive: Gain [v1]% () Attack Damage upon attacking or getting hit, up to 50 times. (Current bonus: [v2]%) Active: Fling a boulder at the current target, dealing Physical Damage to targets in a line.
Post
2

Janna


Heavenly Winds Grant Shield to Janna and the lowest Health ally for 4 seconds. Then, deal Magic Damage to the 2 nearest enemies.
Post
2

Kindred


Flourish of Arrows Dash away from the current target and deal Magic Damage to them and Magic Damage to the nearest enemy. Fated Bonus: Gain 20% Attack Speed.
Post
2

Lux


Bunny Binding Throw a spirit bunny towards the farthest enemy, dealing Magic Damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.
Post
2

Neeko


Hop Blossom Hop into the air, reducing damage taken by 25/25/34% and Healing Health over 2 seconds. After, slam down and deal Magic Damage to adjacent enemies.
Post
2

Qiyana


Supreme Display of Talent For 4 seconds, attacks deal bonus Physical Damage to the target and Physical Damage to enemies behind them. Qiyana will dash to find the best angle.
Post
2

Riven


Broken Wings Deal Physical Damage to the current target. Every 3rd cast, also deal Physical Damage to adjacent enemies and heal for Health.
Post
2

Senna


Absolution Fire a laser 2 Hexes beyond the current target, dealing Physical Damage to enemies hit. Grant 20/25/30% Attack Damage to Senna and allies to the left and right for 4 seconds.
Post
2

Shen


Spirit's Refuge For 4 seconds, reduce damage taken by for Shen and for adjacent allies. Shen's next 3 attacks deal bonus true damage.
Post
2

Teemo


Dim-Sum Delivery Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for Magic Damage over 10 seconds.
Post
2

Yorick


Dark Despoil Sap power from the 2 nearest enemies, gaining 300/360/420 max Health and dealing Magic Damage to them over 3 seconds.
Post
2

Zyra


Paper Thorns Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal Magic Damage and Wound their targets for 6 seconds. Wound: Reduce healing received by 33%
Post
3

Alune


Lunar Barrage Rain meteors through the row with the most total enemy Health. Meteors deal Magic Damage split between all enemies hit. Deal Magic Damage to the current target. All enemies hit are 20% Shredded for 6 seconds. Grant 40% Attack Speed split amongst allies in Alune's row for 5 seconds. Shred: Reduce Magic Resist
Post
3

Amumu


Herbal Tea-rs Over the next 3 seconds, heal Health and cry on adjacent units. Tears heal allies for Health and deal Magic Damage to enemies.
Post
3

Aphelios


Duskwave 20% Sunder the nearest 3 enemies for 7 seconds. Then fire 3 shots at them, dealing Physical Damage each. Fated Bonus: Gain 25% . Sunder: Reduce Armor
Post
3

Bard


Meep Meep! For the next [v1] seconds, attacks instead throw 2 Meeps, each dealing Physical Damage and Magic Damage.
Post
3

Diana


Purification Rites Heal Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 20% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal bonus Magic Damage.
Post
3

Illaoi


Prophet of Spirits Gain Shield and summon a tentacle near the current target for 4 seconds. The tentacle slams every second, dealing Magic Damage in a line and healing Illaoi for Health.
Post
3

Soraka


Divine Judgement Passive: Each time your team loses 20% of their total Health, gain 10 Ability Power for the rest of combat. Active: Mana Reave the largest group of enemies within range. Deal Magic Damage to the center enemy and Magic Damage to adjacent enemies. Mana Reave: Increase max Mana by 20% until the next cast
Post
3

Tahm Kench


Tongue Lash Gain Shield for 6 seconds and deal Magic Damage to the current target. If Tahm Kench has more Health than them, deal Magic Damage instead. Otherwise, gain more Shield.
Post
3

Thresh


Guided Passage Grant Shield to Thresh and the lowest Health ally for 4 seconds and deal Magic Damage to enemies adjacent to both. Thresh shares 30/30/34% of his Armor and Magic Resist with the shielded ally for 6 seconds. Fated Bonus: Gain 20 Armor and Magic Resist.
Post
3

Tristana


Firecracker Frenzy Gain 40/40/44% Attack Damage for 6 seconds. Jump on the lowest Health enemy within range and deal Physical Damage to adjacent enemies, before bouncing to a safe location.
Post
3

Volibear


Ink Smash Empower the next three attacks. The first two heal for 280/330/380 Health and deal bonus Magic Damage. The final attack deals Magic Damage and Stuns the target for 1 second.
Post
3

Yone


Fate Sealed Dash in spirit form to the furthest enemy within [v1] Hexes for 3 seconds, dealing Physical Damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain Shield and 80% Attack Speed. Afterwards, Yone returns to his starting position. Each cast this combat increases his dash range by 1 Hex. Wound: Reduce healing received by 33%
Post
3

Zoe


Calculated! Passive: Kills increase the number of ricochets by 1 for the rest of combat. Active: Fire a missile dealing Magic Damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing Magic Damage.
Post
4

Annie


Get 'em, Tibbers! Passive: Heal Health when damaging a Burning enemy. Active: On first cast, hop on Tibbers, gaining max Health and Stunning enemies within 2 hexes for 1.5 seconds. Deal Magic Damage, Burn, and Wound enemies within 2 hexes for 8 seconds. Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33%
Post
4

Ashe


Rain of Shards Passive: Start with 15 arrows. Gain 1/1/3 every 3 attacks. (Current arrows: [v1]) Active: Fire a volley split between the current target and the 3 closest enemies within range, dealing Physical Damage per arrow for a total of Physical Damage.
Post
4

Galio


Savior's Protection Taunt enemies within 3 hexes and gain Armor and Magic Resist for 4 seconds. Galio is immobile and unstoppable during this time. After, deal Magic Damage to all enemies in range and grant Shield to allies in range for 4 seconds. Taunt: enemies that are able and in range must attack the taunter
Post
4

Kai'Sa


Inkstorm Fire 20 waves at the current target over 2 seconds, each dealing Physical Damage to the first enemy hit. If an enemy is hit by 10 waves, they take damage per wave instead.
Post
4

Kayn


Shadow Assassin On first cast, transform, dealing Physical Damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 50%. Subsequent casts deal Physical Damage to units in a line through the target instead.
Post
4

Lee Sin


Dragon's Dance Kick the target's spirit out of their body, dealing Physical Damage, 30% Mana Reaving them, and Stunning them. Enemies hit by the spirit take Physical Damage. Gain Shield for 3 seconds. Mana Reave: Increase max Mana until the next cast
Post
4

Lillia


Eep! Hurl an orb towards the current target, dealing Magic Damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing Magic Damage to enemies it hits. Every third cast launches a mega orb at her target that deals Magic Damage and splits into 3 smaller orbs that roll towards the farthest enemies.
Post
4

Morgana


The Tempest's Torment Create an expanding blizzard at the largest clump of enemies within range that deals Magic Damage over 3 seconds and Chills for 1 second. Chill: Reduce Attack Speed by 10%
Post
4

Nautilus


Depth Charge Send 3 shockwaves towards the most enemies in a line, dealing Magic Damage and Stunning all enemies hit for 1.8/2/8 seconds.
Post
4

Ornn


Forge of the Forest Gain shield for 4 seconds. Channel and forge upstoppably over 2 seconds, dealing Magic Damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.
Post
4

Sylas


Unchain The Demon Dash around the target and slam, dealing Magic Damage and healing for Health. Swipe after, dealing Magic Damage to nearby enemies.
Post
4

Syndra


Phantom Butterflies Passive: Start combat with 7 butterflies and gain one every 2 casts or on ally death. Active: Throw all butterflies at the current target, dealing Magic Damage for each butterfly. Fated Bonus: Deal 11% more damage.
Post
5

Hwei


A Brush with Fate Create an expanding paint pool around the most units that heals allies within for Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for Health and dealing Magic Damage to enemies.
Post
5

Irelia


Blade Dance Passive: Attacks send blades that dart between enemies, dealing Physical Damage and 30% Sunder for 5 seconds. Cast every 8 attacks. Active: Command the blades to swiftly strike the three lowest Health enemies, dealing and applying on-hit effects Physical Damage. Irelia converts 25% of bonus Attack Speed into faster blade movement, and 50% into Attack Damage. Sunder: Reduce Armor
Post
5

Lissandra


Let 'em Brew Steep the current target in a teapot, Stunning and dealing Magic Damage over 3/3/15 seconds. If they die, Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing Magic Damage to all enemies hit. (Rewards are doubled in Hyper Roll) If the target is the last enemy remaining, kill them instantly.
Post
5

Rakan


Grand Entrance Dash into the largest group of enemies and deal Magic Damage to enemies in a 2-hex range. Gain Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds.
Post
5

Sett


Light and Shadow Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll (Net gains: [v1]%) Active: Slam the current target forward, Stunning them and dealing Physical Damage. Deal plus 10/15/1000% of the target's maximum Health as Physical Damage to enemies within 2.5 hexes. Fated Bonus: Gain 15% Omnivamp.
Post
5

Udyr


Ram Slam / Tiger Strikes Ram Slam: Gain Shield for 3 seconds and charge through the current target, briefly knocking up any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing total Magic Damage to them and adjacent enemies. Tiger Strikes: Gain 80/80/500% Attack Speed and empower Udyr's attacks for the next 6/6/30 seconds to strike 4/4/20 additional times dealing [v3] bonus Magic Damage.
Post
5

WuKong


Legendary Prowess Cycle through the following abilities; Throw staff out, dealing Physical Damage to the current target and Stunning them for 1.5/1.5/8 seconds. Spin, dealing Physical Damage to enemies within 1-hex range. Dash to hit the most enemies in a 3-hex line, then slam down staff dealing Physical Damage to enemies hit.
Post
5

Xayah


Feathers Fly! Throw 12/12/30 feathers at the 4 closest enemies, each dealing Physical Damage. Then, recall the feathers, dealing Physical Damage to enemies they pass through.
Post
5

Azir


Blight Azir fires a beam through the current target, dealing Magic Damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit. The Guardian does not move or attack.
Post
5

Kayle


Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health. Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 20% bonus Attack Speed for each game Stage.

© 2023 - 2024 TFT ACADEMY. TFT ACADEMY isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.