Arcana Overwhelming Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist.
Attack Expert This champion gains 60% more Attack Damage from all sources.
Avalanche of Armor Gain Attack Damage equal to 30% of Armor. Gain 50 Armor.
Avarice Incarnate Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Berserker Rage Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.
Bully Gain 12% Damage Amp, doubled against units with a lower star level.
Bulwark Gain 30 Armor & 30 Magic Resist. Triple it when above 50% health.
Calling Card Gain an emblem that matches a non-unique trait from this champion.
Center of the Universe Gain 6 stars that orbit this champion. Each star deals 75 magic damage and orbits faster as their Attack Speed increases.
Comeback Story Gain 6% Damage Amp for every 10 player health you have lost this game.
Cull the Weak Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Deep Roots Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Defense Expert This champion gains 40% more Armor and Magic Resist from all sources.
Diving In On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 35% Attack Speed and 20% Omnivamp.
Dragonsoul This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Dramatic Entrance Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.
Dual Wielding Gain 2 completed items that fit this champion's role.
Eagle Eye Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Energy Absorption Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Fireball For every 60 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.
Force of Friendship Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
Fortified Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).
Freestyling Gain 4.5% Damage Amp for each activated trait you have.
Giant-Sized Gain 1000 Health and grow greatly in size.
Headhunter Gain 15% Attack Speed. After every kill, permanently gain 1% more (doubled in Hyper Roll).
Heavy Hitter Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)
Hunger for Power Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Hypervelocity Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Into the Unknown This champion disappears for 2 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
Invisibility Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill Streak Gain 20 Mana each kill.
Knockout Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 110% true damage.
Laser Eyes Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Last Chance On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Legacy of Shurima After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed
Mage Armor Gain Armor and Magic Resist equal to 50% of Ability Power.
Magic Expert This champion gains 40% more Ability Power from all sources.
Magic Training Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 10 Mana spent.
Mini Mees Gain 3 minis that deal 30% Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
Nothing Wasted When an ally dies, gain 70% of their current Mana
One Thousand Cuts Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.
Power Absorption Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.
Protective Shielding Combat start and every 8 seconds: 12% max Health Shield to self and 2 lowest health allies for 4 seconds.
Repulsor Gain 30% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Scuttle Familiar On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
Share Your Energy Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime Time Every 2 seconds, deal 130% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow Cooker Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.
Stoneskin Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Strength Training Gain 20% Attack Damage. Every 3 times they attack, your team gains 2% Attack Damage.
The Finisher This champion's attacks and Ability executes enemy champions at 15% Health or lower.
Thornskin Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Titanic Strikes Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Touch of Frost Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ultimate Hero Star up a 3-star 1-cost champion to 4 stars!
Unstoppable Force On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
Wolf Familiars Summon 2 wolves that attack with 50% of this champion's Attack Damage.