Set 15 Background Centered Logo

TFT Set 15 K.O. Coliseum

Step into the arena—Set 15: K.O Coliseum has arrived in Teamfight Tactics! Get ready for a clash of powerful teams, dramatic rivalries, and high-stakes battles as champions channel the spirit of your favorite anime showdowns. With over-the-top abilities, intense power scaling, and a tournament narrative woven into every match, this Set transforms your TFT experience into an all-out anime battle royale.

The tournament gates are open—assemble your squad and fight for the title!

Champions

K.O. Coliseum introduces a roster of legendary champions from across the Convergence ready to fight their way to the top of the arena, anime-style. Players can channel their inner magic girls with Seraphine as the 5-cost leader of the Star Guardians, whose anime-inspired Ultimate Friendship Bomb spell strikes all enemies within a 2-hex radius. Fan-favorite staple Kobuko, TFT's first-ever original character from Runeterra, returns as a 2-cost Mentor, while renowned martial arts master Braum, Gwen, Twisted Fate, Varus, Yone and Zyra round out the lineup of 5-cost heavy hitters!

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Aatrox

Mighty Mech
Juggernaut
Heavyweight
Blade Vigor
Heal 100/105/110 + 4% (AP & Health) and deal 110/165/250 + 30/45/70(AD & AP) Physical Damage to the current target. Healing and damage are increased by up to 1% based on Aatrox's missing health.
1
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Ezreal

Battle Academia
Prodigy
Rising Spell Force
Fire a blast at the current target, dealing 220/330/550 (AP) Magic Damage and 110/165/275 (AD) physical damage.
1
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Garen

Battle Academia
Bastion
Mighty Blade of Justice
Heal 6% + 330/360/390 (Health & AP) and deal 10% + 80/100/125 (Health & AD) Physical Damage to the target.
1
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Gnar

Luchador
Sniper
Gadagadagada!
Passive: Gain 8% (AP) for each attack against the same target, up to 8% (AP). Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.
1
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Kalista

Soul Fighter
Executioner
Spirit Spear
Hearl a spear at the farthest enemy, dealing 400/600/900 + 60/90/135 (AD) Physical Damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.
1
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Kayle

Wraith
Duelist
Unleash the Demon
Passive: Attacks deal 30/45/70 (AP) bonus magic damage. Gain additional power based on your Tactician level. Level 6: Every 3rd attack launches a wave that deals 60/90/140 (AP) Magic Damage and 20% shreds enemies for 3 seconds. Level 9: Every attack launches a wave. Waves travel farther. Shred: Reduce Magic Resist
1
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Kennen

Supreme Cells
Protector
Sorcerer
Eye of the Hurricane
Heal 5% (Health & AP), then deal 130/195/300 (AP) Magic Damage to the 2 nearest enemies and stun them for 1 seconds.
1
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Lucian

Mighty Mech
Sorcerer
Twin Cannon Fire
Fire 4 shots towards the target. Each deals 80/120/180 (AP) Magic Damage to the first enemy hit. For each miss, restore 10 mana.
1
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Malphite

The Crew
Protector
Regolith Resistance
Passive: Gain 25% more Armor. Active: Deal 3/4.5/6.75 + 40/60/90 (Armor & AP) Physical Damage to enemies in a cone.
1
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Naafiri

Soul Fighter
Juggernaut
Spinning Soul-Saw
Gain 100/120/150 (AP) shield for 2 seconds, then deal 155/235/355 (AD) Physical Damage to the target.
1
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Rell

Star Guardian
Bastion
Unbreakable Celestial Lance
Deal 130/195/295 (AP) Magic Damage in a short line through the target, then reduce damage taken by 20/30/45 (AP) for 4 seconds.
1
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Sivir

The Crew
Sniper
Star Cutter
Launch a returning blade 2-hexes through the current target. It deals 160/240/360 + 20/30/45 (AD & AP) Physical Damage to enemies hit, reduced by 40% per hit.
1
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Syndra

Crystal Gambit
Star Guardian
Prodigy
Bright Star Blast
Deal 230/345/520 (AP) Magic Damage to the target and reduces their Magic Resist by 10.
1
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Zac

Wraith
Heavyweight
Reality Ripple
Heal 240/280/350 (AP) and deal 100/150/225 (AP & Health) Magic Damage to enemies within a 1-hex radius.
1
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Dr. Mundo

Luchador
Juggernaut
Steel Chair Slam
Passive: Every 7 seconds the next attack deals 8% + 50/75/125 (AD & Health) bonus physical damage. Active: Gain 300/350/400 (AP) maximum Health over 1.5 seconds and immediately trigger the passive.
2
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Gangplank

Mighty Mech
Duelist
Golden Giga Gun
Deal 375/565/875 (AD) Physical Damage to the lowest Health enemy within (Range) hexes. If the target dies, 40 + 0% AP change to gain 1 gold.
2
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Janna

Crystal Gambit
Protector
Strategist
Crystal Chrysalis
Grant 80/100/125 (AP) shield to the 2 lowest Health allies for 4 seconds and fire butterflies dealing [damagetotal] (AP) Magic Damage split between the 2 closest enemies.
2
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Jhin

Wraith
Sniper
The Curtain Falls
Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 180/270/415 + 30/45/70 (AD) physical damage.
2
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Kai'Sa

Supreme Cells
Duelist
Missile Massacre
Passive: Kills grant 1% permanent Attack Damage Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 30/45/70 + 6/8/14 (AD & AP) physical damage.
2
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Katarina

Battle Academia
Executioner
Teleports Behind You
Blink to the enemy with the lowest Health within 3 hexes and deal 110/165/255 (AP) Magic Damage to enemies in a 1-hex radius.
2
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Kobuko

Mentor
Heavyweight
Golden Paw Mantra
Gain a 325/375/450 (AP) Shield for 3 seconds. The next attack deals 18% (AD & Health) bonus Physical Damage and stuns for 1.75 seconds.
2
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Lux

Soul Fighter
Sorcerer
Soulfire Explosion
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 205/310/480 (AP) Magic Damage split between them plus 70/105/165 (AP) Magic Damage to each.
2
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Rakan

Battle Academia
Protector
All Eyes On Me
Heal 300/350/450 (AP) and deal 80/120/180 (AP) Magic Damage to the 3 closest enemies.
2
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Shen

The Crew
Bastion
Edgelord
Power Suit: Full Charge
Shield for 400/475/575 (AP) for 4 seconds. The next 3 attacks deal 80%/120%/185% (MR) bonus true damage.
2
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Vi

Crystal Gambit
Juggernaut
Shining Knuckle Explosion
Passive: Gain 2 Armor & MR for each component equipped to your team. Active: Heal 200/250/300 (AP), deal 150/225/350 (AD) Physical Damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds. Sunder: Reduce Armor
2
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Xayah

Star Guardian
Edgelord
Sharp Feathers Shine
Gain 80% (AP) Attack Speed for 3 attacks. These attacks deal 40/60/95 (AD) bonus Physical Damage to the target and 2 nearby enemies.
2
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Xin Zhao

Soul Fighter
Bastion
Guarding Crescent
Heal 275/325/400 (AP), deal 100/150/235 (AD) Physical Damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
2
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Ahri

Star Guardian
Sorcerer
Pure Heart Breaker
Deal 390/585/935 (AP) Magic Damage to the current target, increased up to 75% based on the target's missing health. If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 40/60/95 (AP) Magic Damage per target.
3
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Caitlyn

Battle Academia
Sniper
Magic Bouncing Bullet
Fire a bullet at the farthest enemy, dealing 340/510/815 + 30/45/70 (AD & AP) Physical Damage to the first target hit. The bullet bounces to a nearby enemy, dealing 90/135/210 (AD) physical damage.
3
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Darius

Supreme Cells
Heavyweight
Grand Guillotine
Heal 110/170/225 (AP), then deal 260/390/605 (AD) Physical Damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
3
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Jayce

Battle Academia
Heavyweight
Thundering Hammerstrike
Deal 160/240/365 + 20/30/50 (AD & AP) Physical Damage to enemies in a 1-hex radius centered on the target.
3
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Kog'Maw

Monster Trainer
Static Surge
Passive: Gain 1 AP per Monster Trainer level. Active: The next attack deals 60/90/145 (AP) bonus Magic Damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 10% Attack Speed for the rest of combat. Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
3
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Lulu

Monster Trainer
Choose A Monster
Field Lulu to choose a monster to train! Each monster has unique abilities.
3
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Malzahar

Wraith
Prodigy
Insidious Whispers
Infect the closest 1 uninfected targets, dealing 520/780/1300 (AP) Magic Damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
3
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Neeko

Star Guardian
Protector
Falling Flower Eruption
Gain 35%/35%/40% Durability and heal 300/350/450 (AP) over 2 seconds, then deal 120/180/290 (AP) Magic Damage to enemies in a 2-hex radius.
3
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Rammus

Monster Trainer
Durian Defense
Passive: Gain 1 Armor & MR per Monster Trainer level. Active: Gain a 400/500/600 (AP) Shield for 4 seconds. When it breaks, deal 70%/105%/170% + 70%/105%/170% (Armor & MR) Magic Damage to the nearest 3 enemies and stun them for 1 second. Level 15: On cast, leap to the largest group within 2 hexes and taunt enemies. Gain 10/15/20 (AP) max Health per enemy taunted. Level 30: Gain an additional 1 Armor and MR per Trainer level. Increase the stun to 1.5 seconds.
3
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Senna

Mighty Mech
Executioner
Super Beam Cannon
Over 1 second, deal 240/360/575 (AD & AP) Physical Damage in a line through the current target. Enemies after the first take [secondarydamage] (AD) instead. When no targets are left, regain mana based on the time remaining.
3
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Smolder

Monster Trainer
Burn Blast
Passive: Gain 1% AD per Monster Trainer level. Damage Burns and Wounds for 5 seconds. Active: Deal 400/600/960 (AD) Physical Damage to the target, and 50/75/120 (AP) Magic Damage to the 3 nearest targets. Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage. Level 30: Ignore 50% of the target's Armor. Reduce max mana by 10.
3
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Swain

Crystal Gambit
Bastion
Sorcerer
Glittering Plumage Regalia
Gain 10% (Health & AP) max Health, then deal 25/35/55 (AP) Magic Damage every second to enemies in a 2-hex radius. Subsequent casts heal for 10% (Health) and increase the damage by 6/9/14 (AP).
3
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Udyr

Mentor
Juggernaut
Duelist
Blazing Phoenix Stance
Make 3 rapid attacks. Each heals Udyr for 180/230/280 (AP) and deals 35/50/80 (AD) additional damage to enemies in a 1-hex radius.
3
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Viego

Soul Fighter
Duelist
Combo of the Ruined King
Passive: Attacks deal 1 + 30/45/70 magic damage. Active: The next three attacks unleash a devastating combo. Pommel Bash: Deal 100/150/235 (AP) magic damage. Rising Slash: Deal 100/150/235 (AP) Magic Damage and briefly knock the target up. Falling Slash: Deal 210/315/490 (AP) magic damage.
3
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Yasuo

Mentor
Edgelord
Unsheath the Storm
Deal 160/240/385 + 40/60/100 (AD) Physical Damage to the 3 closest enemies.
3
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Ziggs

The Crew
Strategist
Orbital Ordinance
Passive: Attacks are bouncing bombs that deal 1 + 40/60/95 (AP & AD) Magic Damage to the first enemy hit. Active: Deal 200/300/465 (AP) Magic Damage in a 1-hex radius centered on the target.
3
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Akali

Supreme Cells
Executioner
Piercing Phantom Strike
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 100/150/500 (AP) Magic Damage to its target and 70/105/500 (AP) Magic Damage to other enemies hit.
4
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Ashe

Crystal Gambit
Duelist
Gates of Avarosa
The next 8 attacks fire bonus arrows dealing [totaldamage] (AD & AS) Physical Damage split between the target and up to two random enemies within 2 hexes.
4
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Jarvan IV

Mighty Mech
Strategist
Mega Drill Crash
Gain a 400/450/2000 (AP & Health) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 (AP) Magic Damage to enemies within a 2-hex radius and stunning them for 1.5/1.75/8 seconds.
4
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Jinx

Star Guardian
Sniper
Star Rocket Blast Off!
Passive: Attacks grant 6%/6%/12% (AP) stacking Attack Speed, up to 60%/60%/120% (AP). Critical strikes instead grant 9%/9%/18% (AP). Active: Deal 280/420/1260 (AD) Physical Damage to the target and 700/1050/3200 (AD) Physical Damage split across a 2-hex radius centered on the target.
4
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K'Sante

Wraith
Protector
Breakout Force
Passive (ALL OUT): On first death instead heal to full, gain 1% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly stun them. While ALL OUT, lose 6%/6%/1% Health each second and heal for 30% (Health) on kill. Active: Gain (AP) Durability for 3 seconds, then deal 120%/180%/120% + 120%/180%/120% (Armor & MR) Physical Damage to the target. Active (ALL OUT): Deal 350/525/1500 (AD) Physical Damage to the target.
4
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Karma

Mighty Mech
Sorcerer
Destruction Disc
Fire an energy disc that deals continuous damage in a 1-hex radius centered on the target. The disc vanishes after dealing 1000/1500/5000 (AP) total magic damage.
4
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Leona

Battle Academia
Bastion
Aegis of Unbreakable Dawn
Shield for 480/580/2000 (AP) for 4 seconds and deal 50%/75%/500% + 50%/75%/500% (Armor & MR) Magic Damage to enemies in a 2-hex radius.
4
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Poppy

Star Guardian
Heavyweight
Spinning Galaxy Hammer
Gain a 500/575/2500 (AP) Shield for 4 seconds. When it breaks, deal 200/300/2000 + 10%/10%/30% (Health & AD) Physical Damage to the target and 60/90/600 + 5%/5%/15% (Health & AD) Physical Damage to other enemies in a 1-hex radius centered on the target. The target is stunned for 0.5/0.5/8-[maxstunduration] seconds based on how long the shield held, and other enemies are briefly stunned.
4
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Ryze

Mentor
Executioner
Strategist
Tsunami Beam
Deal 800/1200/5000 (AP) Magic Damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 135/205/650 (AP) over the same duration.
4
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Samira

Soul Fighter
Edgelord
Soul Shot / Inner Arsenal Unleashed
Passive: After casting, gain 1 Style and 5% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed. Soul Shot: Deal 90/135/500 (AD) Physical Damage to the target and dash a short distance. Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 310/465/1500 + 50/75/225 (AD & AP) to all enemies in a 2-hex radius. Reset your Style to 0.
4
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Sett

Soul Fighter
Juggernaut
Maximum Grit Overdrive
Over a short duration, heal 275/350/1500 + 10% (Health & AP) and deal 140/210/2000 (AD) Physical Damage to the target. Then, deal 120/180/750 (Health & AD) Physical Damage in a cone. Enemies in the center line take [modifiedtruedamage] more physical damage, increased based on healing received this combat.
4
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Volibear

Luchador
Edgelord
Ursine Instinct
Passive: Every 4th attack deals 90/135/500 (AD) Physical Damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 1.5% damage. Active: For 5 seconds gain 0.99/0.99/3 Attack Speed, 10%/10%/25% (AP) Omnivamp, and crowd control immunity.
4
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Yuumi

Battle Academia
Prodigy
Read Or Die
Launch [modifiednumpages] pages dealing 30/45/150 (AP) Magic Damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.
4
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Braum

The Champ
Luchador
Bastion
El Tigre Tornado
Stun the target and spin them around for 1.5 seconds, dealing 450/675/9001 (AD) Physical Damage to the target and 250/375/4501 (AD) to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000 (AD) in a 1-hex area around the target. If the target drops below 18% (AP) health, throw them off the board instead.
5
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Ekko

The World Stands Still
Ekko was pulled from another universe by the Isekai augment! Freeze all units while attacking the nearest 4 enemies 7 total times. Each attack deals 240/360/540 (AP) bonus magic damage.
5
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Gwen

Soul Fighter
Sorcerer
Soul Stitch / Rip The Threads
Passive: Attacks deal 30/45/400 (AP) Magic Damage in a cone. Every 3rd cast is Rip the Threads. Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 (AP) Magic Damage to enemies hit and leaving threads behind. Rip The Threads: Deal 350/525/9999 (AP) split between all enemies and 90/135/9001 (AP) bonus Magic Damage to each. Enemies near at least one thread take 10% more damage.
5
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Lee Sin

Stance Master
A Demonstration of Skill
Field Lee Sin to choose a stance! Each stance has a unique ability, and grants Lee Sin a bonus trait. Choose from Executioner, Duelist, or Juggernaut.
5
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Seraphine

Star Guardian
Prodigy
Ultimate Friendship Bomb
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (AD & AP & Armor & MR & AS & Crit & CritMult & Health). Stats on Seraphine contribute more. Active: Fire a friendship bomb towards the largest group of enemies within [modifiedcastrange] (Range) hexes, dealing (Power of Friendship) Magic Damage in a 2-hex radius.
5
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Twisted Fate

Rogue Captain
The Crew
52 Card Calamity
Passive: Attacks bounce between 3 enemies, dealing 25/40/200 (AP) bonus Magic Damage and marking the target. Attacks deal 30% reduced damage per hit. Active: Deal 80/120/1500 (AD) Physical Damage to the 4/4/20 enemies, and detonate their marks for 20/30/500 (AP) Magic Damage each.
5
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Varus

Wraith
Sniper
Level Zero: 100 Shot Demon
Passive: Gain mana when units die. Enemies grant 5, allies 3. Active: Fire 3 + 2 (AS) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 100/150/1000 (AD & AP) physical damage, reduced by 35% per hit.
5
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Yone

Mighty Mech
Edgelord
Dual Blade Technique: Inner Reflection
Passive: Attacks grant 5%/5%/25% stacking Attack Speed and Movement Speed, and alternate between dealing 30/45/400 (AD) bonus true damage and 90/135/999 (AP) bonus magic damage. Active: Send an echo towards the two furthest enemies, dealing 175/260/9999 (AD) Physical Damage and briefly knocking up enemies hit.
5
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Zyra

Crystal Gambit
Rosemother
Crystal Thorn Expansion
Summon 4/4/20 untargetable Thornspitters that deal 100/150/999 (AP) per attack and attack 4 times. Non-plant allies gain 40%/60%/999% + 40% (AP) Attack Speed decaying over 4 seconds.
5
Set Mechanic

Power Ups have stormed into the arena, giving players the boost they need to ascend the ranks of the Coliseum! You can use the Power Snax on a champion to open an armory of empowering options for that champion. This should let you make any champion a superstar, and, when you're bored of them or find an even more exciting unit, you can pop off the Power Up and use it to Power Up the new champion!

Power Up Icon Power Up Remover Icon

100 Push Ups

Gain X% . Also, gain X permanent when you reroll.

Adaptive Skin

When taking damage, gain X or based on the damage type (up to X total resists).

All Out

At combat start, immediately go ALL OUT and gain X% and X% . No longer decay Health while ALL OUT.

Annihilation

Gain X% . The first time this champion gets a takedown increase the bonus to X% .

Artistic KO

Every 4th attack deals X% more damage. Overkill damage splits between X additional targets.

Atomic

Store X% at combat start and store X% more every second during combat. On death deal Magic Damage in a large radius based on Health stored.

Attack Expert

Gain X% and gain X% more from all sources.

Best Defense

When granting or receiving shields, add X% of the shield's value as bonus Physical Damage on the next attack.

Bestest Boy

Every X seconds Lulu tosses a snack to her Monster granting it an effect.
Rammus: Heal X% .
Smolder: Gain X% .
Kog'Maw: Gain X .

Bladenado

Attacks create a tornado of blades around the target, dealing X% %i:TFTBaseAD% Physical Damage to enemies within attack range.

Blink Attack

When switching targets, blink to the next target. The next attack deals X% more as magic damage.

Blood Brothers

Damage dealt by Yone and Yasuo bleeds enemies for X% of damage dealt over X seconds.

Body Change

At combat start take the form of the nearest ally and grant them and this champion a X% shield.

Bonus Bloom

Summon an additional plant but plants deal X% less damage and have X% less health.

Bullet Hell

Fire X% more projectiles with abilities.

Caretaker

On cast, the lowest percent Health ally gains X shield () for X seconds.

Classy

Last-listed traits are X% more effective.

Colossal

Become bigger, more powerful, and gain , %i;scaleDR%, and , but take up 2 team slots.
(X) X ; X% ; X%
(X) X ; X% ; X%

Corrosive

X% Shred and Sunder enemies within 2 hexes. Take X% less damage from Shredded or Sundered enemies.

Corrupted

Start combat dormant and gain X% and X whenever champions die. At X% Health, awaken and blink to a group of enemies, stunning them for X seconds.

Critical Threat

Abilities can Critically Strike. Every X seconds, gain X% Critical Strike Chance.

Cyclone Rush

Gain X% . At combat start, a whirlwind removes the opposite enemy from combat for X seconds. (X) Gain X% . Both champions have a whirlwind.

Dark Amulet

Heal for X% of Magic Damage dealt. On cast, lose X% , but gain X stacking .

Demolitionist

Ability damage stuns for X second.

Doom Barrage

Arrows consume X less mana during Varus's ability.

Doublestrike

Attacks have a X% chance to trigger an additional attack.

Efficient

Reduce maximum mana by X.

Essence Share

On cast, all other allies gain X% of mana spent.

Fairy Tail

On cast spawn 2 Fairy Friends that each deal X-X (based on Stage) to the target over the next X seconds.

Fan Service

Xayah gains and per Rakan star level. Rakan gains , , and per Xayah star level.
(X) X% ; X ; X ; X
(X) X% ; X ; X ; X

Final Ascent

Ascend 2 additional times at levels X and X.
Level X: Gain X every X attacks.
Level X: Launch 2 additional waves that deal X% damage.

Final Boss

Gain X% . Whenever an ally dies, gain X% stacking .

Final Form

After round X-X if this champion is 3-star, become 4-star at combat start.

Finalist

Gain X% and X% , increased by +X% and +X% for each eliminated player.

Frost Touch

Attacks have a X% chance to stun the target for X seconds.
(X) These attacks deal X bonus Magic Damage per Stage.

Fusion Dance

At combat start, fuse with the nearest ally, gaining X% of their , , and .

Gather Force

On cast, gain stacking equal to X% of mana spent.

Gem Core

The Mighty Mech converts X% of damage taken into Attack Damage and Ability Power, and gains X Armor and Magic Resist. Crystal Rose champions are treated as Mighty Mechs for the Mech's abilities.

Hat Trick

Gain X . Each takedown, don a hat that grants X more . On death, lose X% of your hats.

Hero's Arc

Gain X% per player level. At level 10 gain an additional X% .

Hungry Hero

Each round gain a consumable that grants X and X% in exchange for X player health. Gain X and X% .

Ice Bender

Ryze's ability hits in a wider area and X% Chills enemies.

Inner Fire

Every X seconds, Burn and Wound the closest enemy within 6-hexes for X seconds. Take X% less damage from Burning enemies.

Kahunahuna

Every X attacks, deal X% () true damage.

Killer Instinct

Abilities target's the lowest Health enemy in range instead. Gain X and +1 .

Living Wall

Gain X and . At combat start allies in the back row gain X% for every X and this champion has.

Mage

Cast abilities twice but deal X% less damage.

Mage

Every other cast, this champion casts their Ability twice and has modified total Attack Damage.
(X) X%
(X) X%

Magic Expert

Gain X and gain X% more from all sources.

Mana Rush

Reduce mana cost by X. Gain X% and X .

Mastermind

At combat start, gain X mana and give X mana to all allies in a line in front of you.

Max Arcana

Gain X , and permanently gain X every 2 takedowns.

Max Attack

Gain X% , and permanently gain X% every 2 takedowns.

Max Speed

Gain X% , and permanently gain X% every 2 takedowns.

Max Vitality

At combat start gain X permanent Health. Every X seconds this champion survives, gain X additional permanent Health.

Mech Pilot

At combat start, pilot the Mighty Mech, granting it a portion of this champion's stats. When it reaches X% health, leap out and rejoin combat.
(X) X% ; X%
(X) X% ; X% ; The Mighty Mech gains X% Durability.

Mechador

When you field Mighty Mech and Luchador, The Mighty Mech benefits from Luchador.

Mind Battery

The first ability use each combat grants X Mana Regen and X% .

Needlework

Fire X bonus needles with every 1st and 2nd cast that deal X% damage.

Not Done Yet

Once this champion has died X times, gain X% and X% .

On The Edge

Start combat with X% health, but gain X% .

Ordinary

If none of this champion's traits are active, gain X-X and X-X% (based on current Stage).

Over 9000

At the start of each round, gain a random permanent stat bonus.Current: +X , +X , +X% , +X , +X , +X , +X 

Pack Tactics

Gain X packmates that deal X% (%i:TFTBaseAD%) physical damage. When Naafiri uses her ability, packmates dash to the lowest Health enemy within X-hexes.

Power Font

At combat start and every X seconds, gain X Mana Per Second.

Precision

Set Attack Speed to X. Convert X% to X% . Attacks deal X% more damage and grant X more mana.

Pure Heart

Every X seconds heal this champion and allies within 2-hexes for X% of their missing health.

Pursuit

On cast dash, fire X additional shots, and gain X for the rest of combat.

Ramping Rage

Gain X% on every attack.

Rare Treat

Your Monster has +X Monster Trainer levels.

Regenerative

Heal X%() every X seconds and gain X% increased healing from all sources.

Resistant

Reduce each instance of incoming damage by X.

Robo Ranger

Gain X% of The Mighty Mech's , , and X% .

Round Two

On death, summon a Training Dummy equipped with the same items.

S.O.L.E. Fighter

If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).

Selfish

Gain X% and heal for X% of damage dealt by all other allies.

Serious Slam

The first attack on each enemy deals X% (%i:TFTBaseAD%) Physical Damage and knocks up for X seconds.

Shadow Clone

Create a perfect copy of this champion that deals X% damage.

Singularity

Become a X-hex singularity, dealing X% () as Magic Damage every second. When enemies die in the singularity, gain X permanent .

Sky Piercer

Damage 30% Shreds and Sunders enemies for X seconds. Deal X% increased damage against Shredded and Sundered enemies.Shred/Sunder: Reduce Armor and Magic Resist.

Socialite

At the end of planning phase, mark all hexes within 1 hex of this champion. Champions that start combat in a marked hex gain X% and X .

Solar Breath

Every X seconds, 1% Burn and 33% Wound the nearest enemy for X seconds. Deal X% more damage to Burning enemies.

Soul Chipper

Dealing Magic Damage reduces by X.

Space Ace

Damage dealt contributes X% more to The Crew's ship damage.

Spiky Shell

Gain X . Enemies attacking this champion take (X + X per stage) physical damage.

Spirit Sword

Gain X% Critical Strike chance. Attacks that critically strike deal X% bonus magic damage.

Stand Alone

If alone in its row, gain X% .

Star Sailor

This champion benefits X% more from Star Guardian for each star level they have.
(X) Both champions benefit X% more from Star Guardian for each star level they have.

Star Student

Gain bonus Health and X% additional Potential while Battle Academia is active.
(X) X ; +X%

Storm Bender

Summon a roaming storm that echoes X% of damage dealt as magic damage.
(X) Both champions contribute damage. The storm is bigger.

Stretchy Arms

Gain X% and +X Attack Range.

Strong Spark

Every X seconds, deal X% of the closest enemy's maximum Health as magic damage. Deal the same damage to enemies whenever they are stunned.

Super Genius

Every X seconds gain equal to .

Supremacy

This champion is always the Supreme Cell. While Supreme Cells is active, gain X% , doubled for the rest of combat after killing X enemies.

Surge 66

At combat start, gain X% and X% . After X and X attacks, this amount doubles.

Tank-zilla

Gain X% and grow larger. After X seconds, stomp the board, knocking up all enemies for 1.5 seconds.

Thrillseeker

On kill, heal X% () and gain for X seconds.
(X) X% (X) X% and execute enemies below X% Health

Tiny Terror

Gain X% . At X% health, double it for the rest of combat and shrink in size for X seconds, dodging all attacks.

Trickster

At X% Health, dash to the furthest enemy, gain , and leave behind a Training Dummy.
(X) X% ; X Dummy Health

Ultra Stance

Gain the Juggernaut, Duelist, and Executioner traits regardless of Lee Sin's stance.

Undefeated

Gain X Health for each player combat win or X per loss.

Unflinching

Gain X% and immunity to crowd control for the first X seconds of combat.

Unstoppable

Gain X and immunity to crowd control. Charge to new targets, stunning enemies passed through for X seconds.

Warming Up

At combat start gain X . Every second, convert X to X% . (up to X)

Weights

Gain X Weights and move and attack X% slower. Player combats drop X Weight, losing drops 1 more. When all Weights are dropped, move faster and gain X% and X% .

Traits

Historically, Prismatic Traits have required players to hit +2 or + 3 of a specific trait-an intentionally difficult goal-in order to unlock a massive power spike. With K.O. Coliseum, Prismatic Traits will now require you to hit the highest breakpoint for the trait and then complete a mini-quest to unlock their Prismatic (and typically game winning) power. You can spend a ridiculous amount of Mana with Star Guardians, collect all three Mighty Mech Augments, and more!

Bastion
Bastion
Your team gains 10 . Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
(2) 18
4
(4) 36
6
(6) 70 ; Non-Bastions gain an additional 25 .
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Post
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Battle Academia
Battle Academia
Battle Academia champions upgrade their abilities and gain Potential %. Potential improves their abilities.

Prismatic: Have 17 completed items on Battle Academy units
3
(3) 3
5
(5) 5
7
(7) 7
Post
Post
Post
Post
Post
Post
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Crystal Gambit
Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
3
(3) @ per kill; @ per loss
5
(5) Every some kills, gain bonus loot and reroll a new kill number.
7
(7) 200% rewards. Crystal Gambit units gain 500 and 45% .
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Duelist
Duelist
Duelists gain on each attack, stacking up to 12 times.
2
(2) 4%
4
(4) 7%
6
(6) 10% ; Duelists gain 12%
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Edgelord
Edgelord
Edgelords gain . They also have 40% while attacking enemies under 50% of their Health.
2
(2) 10% , 15%
4
(4) 12% , 35%
6
(6) 15% , 60%
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Executioner
Executioner
Executioners gain and their spells can critically strike.
2
(2) 25% ; 10% 
3
(3) 35% ; 12% 
4
(4) 45% ; 15% 
5
(5) 55% ; 20% 
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Post
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Heavyweight
Heavyweight
Your team gains 100 . Heavyweights gain additional bonus , and equal to a percentage of their .
2
(2) 20% | 20% to
4
(4) 40% | 40% to
6
(6) 55% | 60% to
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Juggernaut
Juggernaut
Juggernauts gain , increased above 50% . When a Juggernaut dies, other Juggernauts heal for 10% of their max .
2
(2) 15% or 25%
4
(4) 20% or 35%
6
(6) 25% or 40%
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Post
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Post
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Post
Luchador
Luchador
Luchadors gain bonus . At 50% , Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
2
(2) 15 ; 20% heal
4
(4) 40 ; 50% heal
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Mentor
Mentor
This trait is active only when you have exactly 1 or 4 unique Mentor.
Kobuko: 7%
Udyr: 10%
Yasuo: 12%
Ryze: +2 per attack
1
(1) Allies gain the bonus
4
(4) Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
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Mighty Mech
Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech. Each Mighty Mech champion's star level increases The Mighty Mech's power.
3
(3) The Mighty Mech arrives
5
(5) Blade Protocol: Level 1
7
(7) Blade Protocol: Level 2
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Post
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Monster Trainer
Monster Trainer
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves!
1
Post
Post
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Prodigy
Prodigy
Your team gains . Prodigies gain more.
2
(2) 1 | 3
3
(3) 2 | 5
4
(4) 3 | 7
5
(5) 4 | 9 | Prodigy abilities heal an ally for 12% of the damage dealt.
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Protector
Protector
Units gain 5% while shielded. Once per combat at 50% , Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
2
(2) 20% shield
4
(4) 40% shield
6
(6) 60% shield
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Rogue Captain
Rogue Captain
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat.
1
Post
Rosemother
Rosemother
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's and . When Zyra casts, her plant restores 50% and gains 50% for the rest of combat. If the plant is dead, she revives it instead.
1
Post
Sniper
Sniper
Snipers gain , increased against targets farther away.
2
(2) 10% ; +4% per hex
3
(3) 15% ; +6% per hex
4
(4) 25% ; +9% per hex
5
(5) 30% ; +12% per hex
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Post
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Sorcerer
Sorcerer
Sorcerers gain bonus . When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2
(2) 20 ; 8% max
4
(4) 50 ; 10% max
6
(6) 80 ; 12% max to 2 enemies
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Soul Fighter
Soul Fighter
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal [99] damage to players. MAXIMUM SOUL POWER.
2
(2) [value] , [value] , +[value]% damage
4
(4) [value] , [value] , +[value]% damage
6
(6) [value] , [value] , +[value]% damage
8
(8) [value] , [value] , +[value]% damage
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Post
Post
Post
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Stance Master
Stance Master
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
1
Post
Star Guardian
Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

Prismatic: Spend 20000 mana. THE STARS AWAKEN.

Rell: Gain a shield.
Syndra: Gain every 3 seconds.
Xayah: Every 3rd attack deals magic damage.
Ahri: After casting, gain mana over 2 seconds.
Neeko: gain % healing and shielding.
Poppy: At 40% , heal % .
Jinx: gain % and % bonus after takedowns, decaying over 3s.
Seraphine: Gain , , , and , and % , , and .
Emblem: Increase bonuses by 12%!
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Strategist
Strategist
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain . Strategists gain triple.
2
(2) 150 Shield; 5%
3
(3) 250 Shield; 8%
4
(4) 400 Shield; 12%
5
(5) 500 Shield; 15%
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Supreme Cells
Supreme Cells
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain . The Supreme Cell gains more and executes enemies under 10% .
2
(2) 5% | 10%
3
(3) 15% | 25%
4
(4) 25% | 40% . Gain a second Supreme
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The Champ
The Champ
The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).
1
Post
The Crew
The Crew
Crew champions gain 6% for each Crew member fielded. Every 3-star Crew champion grants an additional bonus.
1
(1) +1 XP per reroll, and Crew unit odds never drop with player level.
2
(2) +1 free reroll / round.
3
(3) Deal 280 damage to fire a rocket dealing 110.
4
(4) Fire rockets 2.50% more often per player level.
5
(5) Fire the Planet Cracker.
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Wraith
Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total Magic Damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest Health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
2
(2) 18% damage.
4
(4) 35% damage.
6
(6) 55% damage.
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Augments

K.O. Coliseum brings about 120 new Augments, with 70 of those being novel content and mechanics. In particular, the Tournament Favorites Augment rewards you with loot for dominating your opponents with Soul Fighter units, while Tiny Team takes a major vertical, Star Guardian, and makes it playable as a strong small splash. Use Diamond Hands if you really, really want to go feast or famine with the Crystal Gambit cash-out trait. With these playfully chaotic new twists, K.O. Coliseum brings a fresh gameplay experience to TFT.

AFK
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Augmented Power
Augmented Power
Your next augment is one tier higher.
Band of Thieves I
Band of Thieves I
Gain 1 Thief's Gloves.
Beggars Can Be Choosers
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Best Friends I
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Big Friend I
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Branching Out
Branching Out
Gain a random Emblem.
Branching Out+
Branching Out+
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
Called Shot
Called Shot
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: 120 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 12% Attack Speed. Bonuses stack.
Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Corrosion
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Crossfire
Crossfire
Enemies damaged by at least 3 allies become vulnerable, taking 30% bonus true damage.
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Efficient Shopper
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
Eye For An Eye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Firesale
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Glass Cannon I
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Good For Something I
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
Item Collector I
Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Keepers I
Keepers I
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lategame Specialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lit Fuse
Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
Nine Thousand Volts
Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Perfect Form
Perfect Form
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Placebo
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
Pocket Recombobulator
Pocket Recombobulator
Get 1 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 1 Reforgers.
Preparation I
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Reroll Transfer
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Rolling For Days I
Gain 11 free Shop rerolls.
Schoolyard Justice
Schoolyard Justice
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Second Wind I
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 4 gold.
Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and 8 gold.
Silver Destiny++
Silver Destiny++
Gain a random Silver Augment and 10 gold.
Silver Spoon
Silver Spoon
Gain 10 XP.
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 2 5-cost champions.
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Stand United I
Stand United I
Your units gain 1.50% Attack Damage and 1.50 Ability Power for each non-unique Trait active across your team.
Survivor
Survivor
After 3 players are eliminated, gain 92 gold.
Table Scraps
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Tectonic Titan
Tectonic Titan
Gain a Malphite. Your strongest Malphite becomes a Fighter. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Titanic Titan
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Underdogs
Underdogs
Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
A Story of Seven
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Adaptive Style
Adaptive Style
On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 20 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
Aim For The Top!
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 2 wins, gain a component.
All That Shimmers
All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Another One!
Another One!
The next completed item you make grants an additional copy of it. Gain 3 gold now.
Another One!+
Another One!+
The next completed item you make grants another copy of it. Gain 1 component.
Ascension
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
Backup Dancers
Backup Dancers
Combat start: Every 3 seconds, champions in your 3 3 rightmost bench slots grant your team 3.50% Attack Speed per slot.
Bastion Crest
Bastion Crest
Gain a Bastion Emblem.
Battle Academia Crest
Battle Academia Crest
Gain a Battle Academia Emblem.
Best Friends II
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Friend II
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Blazing Soul I
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Rage
Blood Rage
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Bronze For Life I
Bronze For Life I
Your team gains 3.50% Damage Amp for each Bronze-tier trait.
Burning Bright
Burning Bright
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.
Calculated Loss
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package
Care Package
Now and at the start of each stage, receive a care package with loot and 3 gold.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
Class President
Class President
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Cloning Facility
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cooking Pot
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Crossfire II
Crossfire II
Enemies damaged by at least 3 allies become vulnerable, taking 40% bonus true damage.
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your army gains 1 Mana Regen.
Crystal Gambit Crest
Crystal Gambit Crest
Gain a Crystal Gambit Emblem.
Cybernetic Bulk II
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Cybernetic Implants II
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Uplink II
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Dazzling Display
Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 20 less damage for 4 seconds. Gain a Lux and a Lucian.
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades gain 4% Attack Damage per 3 takedowns the wearer gets.
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 2 Ability Power per 3 takedowns the wearer gets.
Deepening Shadows
Deepening Shadows
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 5% Attack Damage and 5 Ability Power. Gain a Jhin and Zac.
Destroyer Crest
Destroyer Crest
Gain a Destroyer Emblem.
Diamond Hands
Diamond Hands
Gain 30% more Gems from Crystal Gambit, but lose 20% of your total Gems when you win player combats. You can only cashout one more time on round 4-7.
Double Trouble
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Drop Blossom
Drop Blossom
Gain a Neeko. Your strongest Neeko's Ability heals more, deals more damage, and increases its radius with every cast.
Duelist Crest
Duelist Crest
Gain a Duelist Emblem.
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Edgelord Crest
Edgelord Crest
Gain an Edgelord Emblem.
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Escape Velocity
Escape Velocity
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.
Ethereal Blades
Ethereal Blades
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Evil Beyond Measure
Evil Beyond Measure
Your champions deal 5% of their damage as True Damage for each Star level.
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Explosive Growth
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
Forward Thinking
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Fully Adapted
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain The Edge
Gain The Edge
Edgelords now gain up 300% of their Attack Speed bonus the lower health their target is, capping against enemies below 10% health. Gain a Shen and Xayah.
Game Plan
Game Plan
Strategists mark 4 hexes. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Give 'em the Chair!
Give 'em the Chair!
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Glass Cannon II
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Gold Destiny
Gold Destiny
Gain a random Gold Augment and 6 gold.
Gold Destiny+
Gold Destiny+
Gain a random Gold Augment and 12 gold.
Gold For Dummies
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Guillotine
Golden Guillotine
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Grand Slam
Grand Slam
At combat start, all Luchadors leap into battle. Luchador leaps deal 300% of their base Attack Damage. Gain a Gnar.
Hard Bargain
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
Heavy Is The Crown
Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your army loses the round.
Heavyweight Crest
Heavyweight Crest
Gain a Heavyweight Emblem.
Hefty Rolls
Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.
Hero 101
Hero 101
The first time you win 4 player combats, all Battle Academia champions gain 200 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion.
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Howling Gale
Howling Gale
For every 600 Mana your team spends, summon a whirlwind that knocks up enemies.
Hustler
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
I'll Be The Arms
I'll Be The Arms
The Mighty Mech gains 60% Attack Speed. Gain a Senna and Gangplank. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
I'll Be The Legs
I'll Be The Legs
The Mighty Mech gains 25 Armor and Magic Resist and 300 Health. Gain 3 Mighty Mech champions. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
Investment Strategy I
Investment Strategy I
Your champions gain 7 permanent max Health per interest you earn.
Item Collector II
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Juggernaut Crest
Juggernaut Crest
Gain a Juggernaut Emblem.
Keepers II
Keepers II
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Knuckledusters
Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Last Second Save
Last Second Save
The first time each ally falls below 35% Health, they restore 25% maximum Health.
Last Stand
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Learn From The Best
Learn From The Best
Whenever you star-up a champion they permanently gain 50% of your unique owned Mentor champion's Mentor bonus. Gain a Yasuo.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Luchador Crest
Luchador Crest
Gain a Luchador Emblem.
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Moonlight
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
New Contenders
New Contenders
Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
Noble Sacrifice
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Overheal
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of Fours
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.40% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Plot Armor
Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Power of Friendship
Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 2 Mana Regeneration, 15 Armor, and 15 Magic Resist.
Power Upload
Power Upload
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.
Precise Shot
Precise Shot
Every 3 seconds, all Sniper champions fire a shot that deals 175% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Preemptive Protection
Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Preparation II
Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Prodigy Crest
Prodigy Crest
Gain a Prodigy Emblem.
Protector Crest
Protector Crest
Gain a Protector Emblem.
Psychic Forge
Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Pumping Up II
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pyromaniac
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Quiet Quitting
Quiet Quitting
For the next 3 player combats, you cannot buy or sell units. After, gain 16 gold and a Completed Item Anvil.
Raid Boss
Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Raining Gold
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Raining Gold+
Gain 18 gold now and 1 gold every round.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ring The Bell
Ring The Bell
After 15 seconds, your Heavyweight champions gain 30% max Health and 30% Damage Amp. Gain a Kobuko and a Zac.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scapegoat
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Shadow Homunculus
Shadow Homunculus
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
Slammin'
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Sorcerer Crest
Sorcerer Crest
Gain an Sorcerer Emblem.
Soul Fighter Crest
Soul Fighter Crest
Gain a Soul Fighter Emblem.
Space Camp
Space Camp
Whenever you star-up a Crew champion, gain a random bonus 1-3 cost Crew champion. Gain a Malphite and Sivir.
Spear's Will
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Star Guardian Crest
Star Guardian Crest
Gain a Star Guardian Emblem.
Stars are Born
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sunfire Board
Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Supreme Cells Crest
Supreme Cells Crest
Gain a Supreme Cells Emblem.
Teacher's Council
Teacher's Council
Mentor bonuses are increased by 100%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.
Tesla Coil
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lighting every 5 seconds, dealing 250-375 magic damage based on stage.
The God's Eye Opens
The God's Eye Opens
Every 4 seconds the God's Eye grants a random Soul Fighter 250 shield and 15% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
The Strongest Survive
The Strongest Survive
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 6% of their maximum health. Gain a Kai'Sa and Kennen.
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Time Skip
Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Tiny Team
Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 175%. Gain a Syndra and Rell.
Tomb Raider I
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
Tons of Stats!
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tournament Favorites
Tournament Favorites
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.
Tournament Titans
Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 40 Health. Gain a Dr Mundo and Gnar.
Tower Defense
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Transfer Students
Transfer Students
At the start of every stage and after every carousel round, gain 3 random 1-3 cost Battle Academia champions. Gain an Ezreal.
Treasure Hunt
Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Trifecta I
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Unceasing
Unceasing
Whenever an ally Juggernaut dies, all other Juggernauts heal 10% of their max Health and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Vampiric Vitality
Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Wandering Trainer I
Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Water Lotus I
Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Worth the Wait
Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Wraith Crest
Wraith Crest
Gain a Wraith Emblem.
A Hero Arrives!
A Hero Arrives!
After 6 seconds, the left-most champion on your bench enters combat with 60% bonus Health, stunning enemies within 3-hexes for 2 seconds.
An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
And I'll Be The Head
And I'll Be The Head
The Mighty Mech gains 800 Health, 35% Damage Amp, and 25% Durability. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
At What Cost
At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Bastion Circlet
Bastion Circlet
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Bastion Crown
Bastion Crown
Gain a Bastion Emblem, an Evenshroud, and a Xin Zhao.
Battle Academia Circlet
Battle Academia Circlet
Gain a Battle Academia Emblem and a Garen.
Battle Academia Crown
Battle Academia Crown
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Belt Overflow
Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life II
Bronze For Life II
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
Build a Bud!
Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 7: Choose 1 of 5 Radiant items
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.
Crystal Gambit Circlet
Crystal Gambit Circlet
Gain a Crystal Gambit Emblem and a Janna.
Crystal Gambit Crown
Crystal Gambit Crown
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Cybernetic Bulk III
Cybernetic Bulk III
Your champions holding an item gain 500 Health.
Cybernetic Implants III
Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
Cybernetic Uplink III
Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Duelist Circlet
Duelist Circlet
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Duelist Crown
Duelist Crown
Gain a Duelist Emblem, a Guinsoo's Rageblade, and a Kayle.
Edgelord Circlet
Edgelord Circlet
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Edgelord Crown
Edgelord Crown
Gain an Edgelord Emblem, a Bloodthirster, and a Shen.
Executioner Circlet
Executioner Circlet
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Executioner Crown
Executioner Crown
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Final Ascension
Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Flexible
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Going Long
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Greater Moonlight
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of Mirrors
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
Hard Commit
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Heavyweight Circlet
Heavyweight Circlet
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Heavyweight Crown
Heavyweight Crown
Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.
Hedge Fund
Hedge Fund
Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Hold The Line
Hold The Line
Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.
Invested+
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Isekai
Isekai
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. Gain a Hand of Justice.
Juggernaut Circlet
Juggernaut Circlet
Gain a Juggernaut Emblem, a Sett, and a Giant's Belt.
Juggernaut Crown
Juggernaut Crown
Get a Juggernaut Emblem, a Strerak's Gage, and an Aatrox.
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect.
Luchador Circlet
Luchador Circlet
Gain a Luchador Emblem and a Dr Mundo.
Luchador Crown
Luchador Crown
Gain a Luchador Emblem, a Titan's Resolve, and a Dr Mundo.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Max Cap
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Mess Hall
Mess Hall
After 12 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
Nine Lives
Nine Lives
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and 8 gold.
Prismatic Pipeline
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prodigy Circlet
Prodigy Circlet
Gain a Prodigy Emblem, a Yuumi, and a Needlessly Large Rod.
Prodigy Crown
Prodigy Crown
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Protagonist
Protagonist
Gain a random 1-cost Champion Augment, a 2-star copy of its champion, and a completed item Anvil. Gain a copy of the champion at the start of every turn.
Protector Circlet
Protector Circlet
Gain a Protector Emblem, a K'Sante, and a Giant's Belt.
Protector Crown
Protector Crown
Gain a Protector Emblem, a Protector's Vow, and a Kennen.
Pumping Up III
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Quality Over Quantity
Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Radiant Refactor
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
Roll The Dice
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Sniper Circlet
Sniper Circlet
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Sniper Crown
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Jhin.
Sorcerer Circlet
Sorcerer Circlet
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Sorcerer Crown
Sorcerer Crown
Gain a Sorcerer Emblem, a Blue Buff, and a Lux.
Soul Fighter Circlet
Soul Fighter Circlet
Gain a Soul Fighter Emblem and a Kalista.
Soul Fighter Crown
Soul Fighter Crown
Gain a Soul Fighter Emblem, a Nashor's Tooth, and a Kalista.
Spoils of War III
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
Sponging
Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Star Guardian Circlet
Star Guardian Circlet
Gain a Star Guardian Emblem and a Rell.
Star Guardian Crown
Star Guardian Crown
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
Starter Kit
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Supreme Cells Circlet
Supreme Cells Circlet
Gain a Supreme Cells Emblem and a Kai'sa.
Supreme Cells Crown
Supreme Cells Crown
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Sword Overflow
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tomb Raider II
Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trickster's Treat
Trickster's Treat
Get a Trickster's Glass. Your Trickster's Glass summons clones every 9 seconds, but each additional clone has 40% Max Health and 120% Max Mana.
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unlimited Power
Unlimited Power
Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer II
Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Water Lotus II
Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Worth the Wait II
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Wraith Circlet
Wraith Circlet
Gain a Wraith Emblem and a Zac.
Wraith Crown
Wraith Crown
Gain a Wraith Emblem, a Red Buff, and a Zac.
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