Patch 15.5
5 hours ago
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Comps

Double Trouble Jhin Mundo

S tier
B
Double Trouble Jhin Mundo
Playstyle: 2-Cost Reroll
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Look for the Power Up: Spirit Sword. Gnar buffs adjacent allies with damage, but don't always greed if doing so positioning. Sometimes you may primary carry Gnar if you are too behind on Jhin count. If so, push levels and aim for Jinx / Varus.
Augments
TFT6_Augment_Twins2
TFT_Augment_HeroicGrabBagPlus
TFT9_Augment_AllThatShimmers
TFT_Augment_ShimmerscaleEssence
TFT6_Augment_PortableForge
TFT_Augment_SwordOverflow
TFT_Augment_FindYourCenter
TFT9_Augment_ArmyBuilding
Augment Priority
ITEMS
prio-arrow
ECON
prio-arrow
COMBAT
Early Comp
Item Priority
TFT_Item_BFSword
prio-arrow
TFT_Item_SparringGloves
prio-arrow
TFT_Item_GiantsBelt
prio-arrow
TFT_Item_RecurveBow
Positioning Example
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Alt Builds
Max Cap
Stage 2
Play around a double Gnar opener with doubled frontline. Shadow Clone also counts for Double Trouble. Make sure to slam strong items for Mundo too.
Stage 3
Level to 6 and roll for 4 Jhins and 4 Mundos. Transition your Power Snax to Jhin. Econ up back to 50g and roll for 3*.
Stage 4
Finish your 3* at level 6 then push levels. Cap the board with Varus or another Sniper. You only need DT value on item holders.
X tier (Situational)
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