Patch 16.3
4 hours ago
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Comps

Rek'Scythe

S tier
X tier (Situational)

SITUATIONAL

A Tier
A Tier
A Tier
B Tier
C Tier
C Tier
X
Rek'Scythe
Playstyle: 2-Cost Reroll (EASY)
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Play only with Darkin Scythe. Rek'sai Void mods: Splitter Spines = Leeching Nucleus >> Adrenaline Rush. GP only takes leftover AD Fighter items. You can also tank Cho 3 instead of Rift Herald if you are hitting harad. Position Rek'sai closer to the center so her 2nd cast can reach corners.
Augments
TFT16_Augment_TheDarkinForge
TFT6_Augment_PortableForge
TFT_Augment_FiresalePlus
TFT_Augment_BronzeForLife2
TFT_Augment_HeroicGrabBagPlus
TFT_Augment_InfinityProtection
TFT9_Augment_BigGrabBag
TFT_Augment_ForgeSword
Augment Priority
ITEMS
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ECON
prio-arrow
COMBAT
Early Units
Item Priority
TFT16_TheDarkinScythe
prio-arrow
TFT_Item_Quicksilver
prio-arrow
TFT_Item_TearOfTheGoddess
prio-arrow
TFT_Item_SparringGloves
Positioning Example
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Alt Builds
Flex Units
Stage 2
Play around a winstreak Void board around itemized Rek'sai. Get Bilgewater in for free resources when you can.
Stage 3
Level to 6 for 2 Void, 3 Bilgewater and an additional tank. Slow roll above 50g for Rek'sai 3 and copies of GP. If very rich / hitting hard, you can go for Cho 3.
Stage 4
Finish Rek'sai 3 then level. Don't stay at lower levels for GP 3. Finish him with Serpent Shop buys instead. Cap with 5 costs like Fiddle and Ornn.
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